COMMAND CENTER

Features built for speed, security, and distributed game development
SPEED
Get builds in your team’s hands instantly
LAUNCH BUTTONS
One click to launch your game, server, or debug tools
DIFF-BASED COMPRESSION
Cut transfer size by
up to 90%
VERSION ROLLBACK
Access any build version anytime
CONSOLE DEPLOYMENT
Ship directly to Xbox now; Switch & PlayStation in 2025
COLLABORATION
TEAM ACCESS
Control permissions at any level
UNLIMITED ENVIRONMENTS
Create as many as needed
BRANCH DEPLOYMENTS
Support multi-partner and multi-studio workflows
QUICK ONBOARDING
Add teams instantly with SSO
SECURITY
Lock down your IP with enterprise security
SSO & MFA
Okta/Auth0 supported
Role-Based Access (RBAC)
Product, environment, repository control
Multi-Factor Authentication
Require multiple verification methods to secure access
Audit logs
Traceability with
expiring links
Data Encryption
Encryption in transit, secure at rest
Compliance
SOC 2
Download Now
WORKFLOW AUTOMATION
Connect teams with faster, smoother workflows
NO CODE INTEGRATION
Connect via GUI or CLI in minutes
DATA DEDUPLICATION
Transfer only changes from the last build
BUILD PROMOTIONS
Push builds between environments with one command
ENVIRONMENT SYNC
Entitle distributed teams to multiple environments to stay aligned
UNDER THE HOOD
Game Engine Agnostic:Unity, Unreal, CryEngine, O3DE, Godot
GUI Clients:Windows, macOS, Linux
3Mobile + Web:Android, iOS, Web App
Command Line Interface:Windows, macOS, Linux, Xbox, PlayStation, Switch
CI/CD Plugins :Jenkins, GitHub, GitLab, TeamCity, QuickBuild, Custom Integrations
Cloud:AWS multi-region architecture
Identity & Auth :Auth0 (Okta)
Origin Storage:Akamai, Linode
Edge Network:Akamai Global CDN
Service APIs:AWS (Orchestration & Entitlement)
Local Caching:NGINX (Docker)
3-STEP INTEGRATION
01
INSTALL CI/CD PLUGIN
02
DOWNLOAD SOLSTA
03
INVITE YOUR TEAM

Frequently Asked Questions

Quick answers to what teams ask the most
How quickly can we get started?
 Solsta can be integrated in minutes with existing CI/CD tools like Jenkins, TeamCity, or GitHub Actions. No pipeline rebuild required.
Do we have to replace our current pipeline?
No. Solsta overlays on your existing workflow, so you can keep your CI, Perforce, and storage solutions
Does Solsta work with console builds?
Yes—PC, Xbox, PlayStation, and more. All platforms are supported out of the box.
How big of a build can Solsta handle?
From small patches to 500GB+ console builds, Solsta handles large assets with delta patching to speed downloads.
Take command of your game builds today
Start shipping faster with Solsta—secure, scalable, and built for game teams